论文标题
顺序诅咒的平衡
Sequential Cursed Equilibrium
论文作者
论文摘要
我们提出了一个广泛的解决方案概念,其中的参与者忽略了假设事件的信息,但从观察到的事件中推断出来。我们的概念修改了被诅咒的平衡(Eyster和Rabin,2005),并允许玩家“被诅咒”内源性信息。
We propose an extensive-form solution concept, with players that neglect information from hypothetical events, but make inferences from observed events. Our concept modifies cursed equilibrium (Eyster and Rabin, 2005), and allows that players can be 'cursed about' endogenous information.