论文标题
敏捷系统的敏捷系统工程
Agile Systems Engineering for sub-CubeSat scale spacecraft
论文作者
论文摘要
在过去的几十年中,空间系统的微型化越来越流行,估计自1998年以来一直推出的1600多立方体和300个子木制大小的航天器。降低尺寸的这种趋势可以执行数量,成本和开发时间的前所未有的任务,从而可以大规模地分布到卫星网络和快速的设备,并可以通过大规模分布的Space Efficit and Space PrototoTototyping和快速的设备。袖珍航天器可以在不到一年的时间内在内部设计,并且可以达到小于10克的重量,从而减少了通常与轨道飞行相关的大量努力。但是,尽管已经提出了针对立方体大小的任务的系统设计方法,但有关野星岩和较小航天器的设计方法仍然存在差距,这可以利用其迭代和加速发展的潜力。在本文中,我们提出了一种系统工程方法,该方法避免了经典的瀑布般的方法,以支持敏捷实践,专注于可用的功能,功能的交付和设计“ Sprints”。我们的方法源自软件工程学科,可以通过使设计灵活地对定义明确的修改进行灵活,从而可以快速适应施加约束,对需求和意外事件的更改和意外事件(例如芯片短缺或延迟)。目前正在开发的两次潮汐卫星任务,将于2023年启动,用作我们方法的案例研究,显示如何在6个月或更短的时间内设计,开发和从头开始设计,开发和合格。我们声称,所提出的方法可以同时增加对设计的信心,并减少非常小的卫星的周转时间,从而使前所未有的任务能够形成,而没有传统上与将尖端硬件发送到空间的开销。
Space systems miniaturization has been increasingly popular for the past decades, with over 1600 CubeSats and 300 sub-CubeSat sized spacecraft estimated to have been launched since 1998. This trend towards decreasing size enables the execution of unprecedented missions in terms of quantity, cost and development time, allowing for massively distributed satellite networks, and rapid prototyping of space equipment. Pocket-sized spacecraft can be designed in-house in less than a year and can reach weights of less than 10g, reducing the considerable effort typically associated with orbital flight. However, while Systems Engineering methodologies have been proposed for missions down to CubeSat size, there is still a gap regarding design approaches for picosatellites and smaller spacecraft, which can exploit their potential for iterative and accelerated development. In this paper, we propose a Systems Engineering methodology that abstains from the classic waterfall-like approach in favor of agile practices, focusing on available capabilities, delivery of features and design "sprints". Our method, originating from the software engineering disciplines, allows quick adaptation to imposed constraints, changes to requirements and unexpected events (e.g. chip shortages or delays), by making the design flexible to well-defined modifications. Two femtosatellite missions, currently under development and due to be launched in 2023, are used as case studies for our approach, showing how miniature spacecraft can be designed, developed and qualified from scratch in 6 months or less. We claim that the proposed method can simultaneously increase confidence in the design and decrease turnaround time for extremely small satellites, allowing unprecedented missions to take shape without the overhead traditionally associated with sending cutting-edge hardware to space.