论文标题
朝3D-sketch to 3D形状检索
Towards 3D VR-Sketch to 3D Shape Retrieval
论文作者
论文摘要
生长免费的在线3D形状集合决定了3D检索的研究。然而,在(i)触发检索的最佳输入方式以及(ii)此类检索的最终用法方案。在本文中,我们为回答这些问题提供了不同的观点 - 我们研究了3D草图作为输入方式,并提倡进行检索的VR-Scenario。因此,最终的愿景是用户可以通过在VR环境中自由空气供电来自由地检索3D模型。作为新的3D VR-Sketch的首次刺入3D形状检索问题,我们做出了四个贡献。首先,我们对VR实用程序进行编码以收集3D VR-Sketches并进行检索。其次,我们从ModelNet上收集了两个形状类别的第一套$ 167 $ 3D VR-Sketches。第三,我们提出了一种新型方法,以生成不同抽象级别类似人类的3D草图的合成数据集,以训练深层网络。最后,我们比较了常见的多视图和体积方法:我们表明,与3D形状与3D形状检索相比,基于体积点的方法在3D草图上表现出较高的性能,即由于3D VR-Skethes的稀疏和抽象的性质,在3D草图上与3D形状的检索相比之下。我们认为,这些贡献将共同为未来尝试这个问题的尝试。 VR接口,代码和数据集可在https://tinyurl.com/3dsketch3dv上找到。
Growing free online 3D shapes collections dictated research on 3D retrieval. Active debate has however been had on (i) what the best input modality is to trigger retrieval, and (ii) the ultimate usage scenario for such retrieval. In this paper, we offer a different perspective towards answering these questions -- we study the use of 3D sketches as an input modality and advocate a VR-scenario where retrieval is conducted. Thus, the ultimate vision is that users can freely retrieve a 3D model by air-doodling in a VR environment. As a first stab at this new 3D VR-sketch to 3D shape retrieval problem, we make four contributions. First, we code a VR utility to collect 3D VR-sketches and conduct retrieval. Second, we collect the first set of $167$ 3D VR-sketches on two shape categories from ModelNet. Third, we propose a novel approach to generate a synthetic dataset of human-like 3D sketches of different abstract levels to train deep networks. At last, we compare the common multi-view and volumetric approaches: We show that, in contrast to 3D shape to 3D shape retrieval, volumetric point-based approaches exhibit superior performance on 3D sketch to 3D shape retrieval due to the sparse and abstract nature of 3D VR-sketches. We believe these contributions will collectively serve as enablers for future attempts at this problem. The VR interface, code and datasets are available at https://tinyurl.com/3DSketch3DV.