论文标题

在6 GHz无执照的频谱中,WiFi和蜂窝网络共存的游戏理论框架

A Game-Theoretic Framework for Coexistence of WiFi and Cellular Networks in the 6-GHz Unlicensed Spectrum

论文作者

Rahman, Aniq Ur, Kishk, Mustafa A., Alouini, Mohamed-Slim

论文摘要

我们研究了WiFi和5G蜂窝网络的相互作用,因为它们利用最近解锁的6-GHz频谱来获得无执照的访问,同时符合现有用户施加的约束。我们使用随机几何形状得出每个无线电访问技术用户的理论性能指标,从而捕获网络的总体行为。我们提出了一个框架,其中蜂窝和WiFi网络的某些部分被分组以形成通过玩非合作游戏来满足其QoS需求的实体。实体的作用对应于其在6-GHz频段中运行的网络元素的比例。由于游戏的分散性质,我们使用分布式最佳响应算法找到了解决方案,该算法分别将平均数据元素提高了11.37%和18.59%的蜂窝和WiFi网络。结果证明了系统参数如何影响均衡网络的性能,并突出了使用6-GHz频段的结果。我们在具有实际网络位置的真实世界设置上测试了我们的框架,表明即使网络和用户的空间分布不同种,多实体频谱共享的实际实现也是可行的。

We study the interaction of WiFi and 5G cellular networks as they exploit the recently unlocked 6-GHz spectrum for unlicensed access while conforming to the constraints imposed by the incumbent users. We derive the theoretical performance metrics for users of each radio access technology using stochastic geometry, thereby capturing the aggregate behaviour of the network. We propose a framework where the portions of cellular and WiFi networks are grouped to form entities that interact to satisfy their QoS demands by playing a non-cooperative game. The action of an entity corresponds to the fraction of its network elements operating in the 6-GHz band. Due to the decentralized nature of the game, we find the solution using distributed Best Response Algorithm, which improves the average datarate by 11.37% and 18.59% for cellular and WiFi networks, respectively. The results demonstrate how the system parameters affect the performance of a network at equilibrium and highlight the throughput gains as a result of using the 6-GHz bands. We tested our framework on a real-world setup with actual network locations, showing that practical implementation of multi-entity spectrum sharing is feasible even when the spatial distribution of the network and users are non-homogeneous.

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