论文标题
虚拟现实中的情感可视化:综合评论
Affective visualization in Virtual Reality: An integrative review
论文作者
论文摘要
情感计算中的一系列研究表明,可以通过实时分析其电生理活性来推断用户情感状态的某些特征。但是,尚不清楚如何使用从电生理信号中提取的信息来创建虚拟现实(VR)用户情感状态的视觉表示。 VR中用户情感状态的可视化可能会导致精神卫生保健的生物反馈疗法。了解如何在VR中可视化情感状态需要一种跨学科的方法,以整合心理学,电生理学和视听设计。因此,本综述旨在整合这些领域的先前研究,以了解如何开发可以自动创建用户情感状态的视觉表示的虚拟环境。手稿在四个部分中解决了这一挑战:首先,总结了与情感和情感有关的理论。其次,证明视觉和声音提示往往与情感状态有关。第三,描述了一些评估情感的可用方法。第四和最后一部分包含五个实际考虑因素,用于开发虚拟现实环境以影响可视化。
A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the information extracted from electrophysiological signals to create visual representations of the affective states of Virtual Reality (VR) users. Visualization of users' affective states in VR can lead to biofeedback therapies for mental health care. Understanding how to visualize affective states in VR requires an interdisciplinary approach that integrates psychology, electrophysiology, and audio-visual design. Therefore, this review aims to integrate previous studies from these fields to understand how to develop virtual environments that can automatically create visual representations of users' affective states. The manuscript addresses this challenge in four sections: First, theories related to emotion and affect are summarized. Second, evidence suggesting that visual and sound cues tend to be associated with affective states are discussed. Third, some of the available methods for assessing affect are described. The fourth and final section contains five practical considerations for the development of virtual reality environments for affect visualization.