论文标题

切片和骰子:解剖学娱乐的物理化工作流程

Slice and Dice: A Physicalization Workflow for Anatomical Edutainment

论文作者

Raidou, Renata G., Gröller, M. Eduard, Wu, Hsiang-Yun

论文摘要

在过去的几十年中,解剖学已成为教育中有趣的话题 - 即使对于外行或学童也是如此。随着医学成像技术变得越来越复杂,虚拟解剖教育的应用已经出现。尽管如此,解剖模型通常还是优选的,因为它们促进了解剖结构的3D定位。最近,事实证明,数据物理化(即物理可视化)是有效且引人入胜的 - 有时甚至比它们的虚拟对应物更重要。到目前为止,医疗数据的物理化主要涉及3D打印,这仍然昂贵且繁琐。我们研究了替代形式的物理化形式,这些形式使用易于使用的技术(家庭打印机)和廉价的材料(纸或半透明膜)来生成解剖学娱乐的工艺。据我们所知,这是在解剖学娱乐环境中的第一种计算机生成的制作方法。我们的方法遵循具有成本效益,简单且易于雇用的工作流程,从而产生了组合数据雕塑(即半透明的Sliceforms)。它主要支持体积数据(例如CT或MRI),但也可以进口网格数据。 OCTREE将导入的卷切片和优化步骤简化了切片配置,提出了易于组装的最佳顺序。包装算法将所得的切片放在纸张或用户选择的尺寸的透明膜上,并将其标签,注释和汇编说明放在用户选择的薄膜上,并待打印,将其组装成片并进行探索。我们进行了两项用户研究以评估我们的方法,这表明这是成功创建交互式和引人入胜的解剖学物理化的最初积极步骤。

During the last decades, anatomy has become an interesting topic in education---even for laymen or schoolchildren. As medical imaging techniques become increasingly sophisticated, virtual anatomical education applications have emerged. Still, anatomical models are often preferred, as they facilitate 3D localization of anatomical structures. Recently, data physicalizations (i.e., physical visualizations) have proven to be effective and engaging---sometimes, even more than their virtual counterparts. So far, medical data physicalizations involve mainly 3D printing, which is still expensive and cumbersome. We investigate alternative forms of physicalizations, which use readily available technologies (home printers) and inexpensive materials (paper or semi-transparent films) to generate crafts for anatomical edutainment. To the best of our knowledge, this is the first computer-generated crafting approach within an anatomical edutainment context. Our approach follows a cost-effective, simple, and easy-to-employ workflow, resulting in assemblable data sculptures (i.e., semi-transparent sliceforms). It primarily supports volumetric data (such as CT or MRI), but mesh data can also be imported. An octree slices the imported volume and an optimization step simplifies the slice configuration, proposing the optimal order for easy assembly. A packing algorithm places the resulting slices with their labels, annotations, and assembly instructions on a paper or transparent film of user-selected size, to be printed, assembled into a sliceform, and explored. We conducted two user studies to assess our approach, demonstrating that it is an initial positive step towards the successful creation of interactive and engaging anatomical physicalizations.

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