论文标题
量子准备游戏
Quantum Preparation Games
论文作者
论文摘要
准备游戏是一项任务,玩家将许多量子状态顺序发送给裁判,后者探究了每个量子并宣布测量结果。每回合的测量设置以及游戏的最终得分是根据裁判的过去历史和测量结果决定的。量子信息中的许多实验任务,例如纠缠量化或魔术状态检测,都可以作为准备游戏。在本文中,我们介绍了一般方法来设计$ n $ rond的准备游戏,并且在制备设备上受到限制的玩家可以达到的平均游戏分数的紧密界限。我们通过设计新的自适应测量方案来纠缠检测和定量来说明我们的结果。令人惊讶的是,我们发现纠缠检测的标准程序,即估计给定纠缠证人的平均值的$ n $倍,通常是最佳的,用于检测特定量子状态的纠缠。相反,存在$ n $的实验场景,其中检测已知状态的纠缠最佳需要适应性测量方案。
A preparation game is a task whereby a player sequentially sends a number of quantum states to a referee, who probes each of them and announces the measurement result. The measurement setting in each round, as well as the final score of the game, are decided by the referee based on the past history of settings and measurement outcomes. Many experimental tasks in quantum information, such as entanglement quantification or magic state detection, can be cast as preparation games. In this paper, we introduce general methods to design $n$-round preparation games, with tight bounds on the average game scores achievable by players subject to constraints on their preparation devices. We illustrate our results by devising new adaptive measurement protocols for entanglement detection and quantification. Surprisingly, we find that the standard procedure in entanglement detection, namely, estimating $n$ times the average value of a given entanglement witness, is in general sub-optimal for detecting the entanglement of a specific quantum state. On the contrary, there exist $n$-round experimental scenarios where detecting the entanglement of a known state optimally requires adaptive measurement schemes.