论文标题

与远处的量子点相连,超过了魔术方形游戏的经典限制

Surpassing the Classical Limit in Magic Square Game with Distant Quantum Dots Coupled to Optical Cavities

论文作者

Bugu, Sinan, Ozaydin, Fatih, Kodera, Tetsuo

论文摘要

量子技术的出现正在加热有关量子至上的争论,通常着重于在现实环境中在纸张算法上看起来良好的可行性,这是因为量子系统对众多噪声来源的脆弱性。在这种情况下,量子机械资源在理论上可以超过经典资源的量子伪tepepathy游戏的一个有趣的例子是魔术方形游戏(MSG),其中两个玩家在其中对抗裁判。但是,由于噪音,球员的单位赢得概率可能会远低于经典限制。在这里,我们提出了及时且前所未有的实验设置,用于量子计算,并在光腔内使用量子点,以及辅助光子,用于实现远处点之间的相互作用以实现味精。考虑到我们的设置的各种物理缺陷,我们首先表明可以用当前技术实施MSG,从而在现实条件下优于经典资源。接下来,我们证明我们的工作产生了游戏的新版本。也就是说,如果裁判有有关玩家的身体实现和策略的信息,他可以通过过滤的随机性来偏向游戏并增加他的获胜概率。我们认为,我们的工作不仅有助于量子游戏理论,而且还有助于使用量子点进行量子计算。

The emergence of quantum technologies is heating up the debate on quantum supremacy, usually focusing on the feasibility of looking good on paper algorithms in realistic settings, due to the vulnerability of quantum systems to myriad sources of noise. In this vein, an interesting example of quantum pseudo-telepathy games that quantum mechanical resources can theoretically outperform classical resources is the Magic Square game (MSG), in which two players play against a referee. Due to noise, however, the unit winning probability of the players can drop well below the classical limit. Here, we propose a timely and unprecedented experimental setup for quantum computation with quantum dots inside optical cavities, along with ancillary photons for realizing interactions between distant dots to implement the MSG. Considering various physical imperfections of our setup, we first show that the MSG can be implemented with the current technology, outperforming the classical resources under realistic conditions. Next, we show that our work gives rise to a new version of the game. That is, if the referee has information on the physical realization and strategy of the players, he can bias the game through filtered randomness and increase his winning probability. We believe our work contributes to not only quantum game theory, but also quantum computing with quantum dots.

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