论文标题
病毒箱:基于HIIT的VR拳击游戏
VirusBoxing: A HIIT-based VR boxing game
论文作者
论文摘要
体育锻炼或运动可以改善人们的健康状况,并减少患上多种疾病的风险;最重要的是,常规活动可以改善生活质量。但是,缺乏时间是人们进行运动的主要障碍之一。高强度间隔训练(HIIT)可以减少健康运动制度所需的时间,但也带来了类似的定期运动好处。我们提出了一个基于拳击的VR Exergame,称为病毒箱式,以促进玩家的体育锻炼。病毒箱为玩家提供了一个用于HIIT的平台,并赋予他们额外的能力,可以刺入遥远的物体,而无需精确针对它。在本文中,我们讨论了如何适应HIIT协议和游戏功能,以在VR Exergame中授权玩家,从而为玩家提供高效,有效和愉快的运动体验。
Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time is one of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise. We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely. In this paper, we discuss how we adapted the HIIT protocol and gameplay features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.