论文标题

沉浸式抽象数据可视化中的具体导航:概述+细节或更大的3D散点图吗?

Embodied Navigation in Immersive Abstract Data Visualization: Is Overview+Detail or Zooming Better for 3D Scatterplots?

论文作者

Yang, Yalong, Cordeil, Maxime, Beyer, Johanna, Dwyer, Tim, Marriott, Kim, Pfister, Hanspeter

论文摘要

摘要数据没有自然规模,因此交互式数据可视化必须提供技术,以使用户可以选择其观点和规模。这种技术在桌面可视化工具中已建立。这两种最常见的技术是Zoom+Pan和概述+细节。但是,如何最好地使分析师能够在身临其境的环境中在不同级别的规模范围内导航和查看抽象数据。我们报告了3D散点图的沉浸式导航技术的首次系统研究的结果。我们测试了四个条件,代表了我们将标准2D导航技术调整到沉浸式环境中数据可视化的最佳尝试,同时仍通过物理运动和传送提供标准的沉浸式导航技术。我们比较了房间大小的可视化与缩放界面,每个界面都有和没有概述。我们发现参与者的响应时间和许多标准视觉分析任务的准确性有显着差异。 Zoom和概述都可以单独使用标准的运动支持(即物理运动和指针传送)。但是,哪个变化是优越的,取决于任务。我们通过根据导航不同组成部分的计时模型来分析结果,从而获得对结果的更加细微的理解:寻路,旅行,旅行步骤和上下文切换。

Abstract data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well established in desktop visualization tools. The two most common techniques are zoom+pan and overview+detail. However, how best to enable the analyst to navigate and view abstract data at different levels of scale in immersive environments has not previously been studied. We report the findings of the first systematic study of immersive navigation techniques for 3D scatterplots. We tested four conditions that represent our best attempt to adapt standard 2D navigation techniques to data visualization in an immersive environment while still providing standard immersive navigation techniques through physical movement and teleportation. We compared room-sized visualization versus a zooming interface, each with and without an overview. We find significant differences in participants' response times and accuracy for a number of standard visual analysis tasks. Both zoom and overview provide benefits over standard locomotion support alone (i.e., physical movement and pointer teleportation). However, which variation is superior, depends on the task. We obtain a more nuanced understanding of the results by analyzing them in terms of a time-cost model for the different components of navigation: way-finding, travel, number of travel steps, and context switching.

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