论文标题

探索游戏制作软件中的帮助设施

Exploring Help Facilities in Game-Making Software

论文作者

Kao, Dominic

论文摘要

帮助设施对于帮助用户学习软件数十年至关重要。但是,尽管游戏引擎和游戏编辑的普遍流行,这些游戏发动机与当今许多最受欢迎的游戏相关,但缺乏有关帮助设施如何影响游戏制作的经验证据。例如,某些类型的帮助设施可能比其他人更能帮助用户。为了更好地了解帮助设施,我们创建了游戏制作软件,使我们能够系统地改变可用的帮助类型。然后,我们对1646名参与者进行了研究,这些研究比较了六个帮助设施条件:1)文本帮助,2)交互式帮助,3)智能代理人帮助,4)视频帮助,5)所有帮助,以及6)没有帮助。每个参与者都使用我们的游戏制作软件创建了自己的第一人称射击游戏水平,并具有随机分配的帮助设施条件。结果表明,交互式帮助对所花费的时间,控制能力,学习动机,整个编辑器活动和游戏水平质量产生更大的积极影响。在这些相同的措施中,视频帮助是紧密的一秒钟。

Help facilities have been crucial in helping users learn about software for decades. But despite widespread prevalence of game engines and game editors that ship with many of today's most popular games, there is a lack of empirical evidence on how help facilities impact game-making. For instance, certain types of help facilities may help users more than others. To better understand help facilities, we created game-making software that allowed us to systematically vary the type of help available. We then ran a study of 1646 participants that compared six help facility conditions: 1) Text Help, 2) Interactive Help, 3) Intelligent Agent Help, 4) Video Help, 5) All Help, and 6) No Help. Each participant created their own first-person shooter game level using our game-making software with a randomly assigned help facility condition. Results indicate that Interactive Help has a greater positive impact on time spent, controls learnability, learning motivation, total editor activity, and game level quality. Video Help is a close second across these same measures.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源