论文标题
人造多层社会中合作狩猎的演变
Evolution of Cooperative Hunting in Artificial Multi-layered Societies
论文作者
论文摘要
合作行为的复杂性是基于多基因的社会模拟的关键问题。在本文中,提出了一个基于代理的模型来研究人工社会中合作狩猎行为的演变。在此模型中,标准的雄鹿狩猎游戏通过社会等级和惩罚将其修改为新的情况。代理协会与主管和下属分为多层。在每一层中,社会都分为多个集群。主管在本地控制所有下属。下属通过加强学习与竞争对手互动,并向其相应的主管报告学习信息。主管通过重复基于隶属关系的聚合以及与其他主管交流的信息处理报告的信息,然后将重新加入的信息传递给下属作为指导。从下属,根据指导更新学习信息,在“胜利,失去轮班”策略之后。进行实验以测试具有不同参数的闭环半监督的紧急系统中的合作演变。我们还研究了此游戏设置中的变化和相变。
The complexity of cooperative behavior is a crucial issue in multiagent-based social simulation. In this paper, an agent-based model is proposed to study the evolution of cooperative hunting behaviors in an artificial society. In this model, the standard hunting game of stag is modified into a new situation with social hierarchy and penalty. The agent society is divided into multiple layers with supervisors and subordinates. In each layer, the society is divided into multiple clusters. A supervisor controls all subordinates in a cluster locally. Subordinates interact with rivals through reinforcement learning, and report learning information to their corresponding supervisor. Supervisors process the reported information through repeated affiliation-based aggregation and by information exchange with other supervisors, then pass down the reprocessed information to subordinates as guidance. Subordinates, in turn, update learning information according to guidance, following the "win stay, lose shift" strategy. Experiments are carried out to test the evolution of cooperation in this closed-loop semi-supervised emergent system with different parameters. We also study the variations and phase transitions in this game setting.