论文标题

360度视频播放器中的可访问性

Accessibility in 360-degree video players

论文作者

Hughes, Chris, Montagud, Mario

论文摘要

任何媒体体验都必须完全包容,并且所有用户的能力都可以访问。随着当前朝着沉浸式体验(例如虚拟现实(VR)和360度视频)趋势的趋势,将这些环境适应完全易于访问成为关键。但是,直到最近,重点主要集中在适应现有技术以适应沉浸式展示,而不是考虑专门为这些日益相关的媒体体验设计的新方法。本文调查了各种360度视频播放器的范围,并检查了它们为处理可访问性的功能,例如字幕,音频说明,手语,用户界面和其他交互功能,例如对多屏幕场景的语音控制和支持。这些功能是根据标准化贡献的准则选择的,例如在万维网联盟(W3C)和国际通信联盟(ITU),以及从可访问360度视频消费体验的研究贡献中。深入的分析是为开发完全包容和易于访问的360度视频播放器的研究工作的一部分。本文通过讨论新开发的参与者如何超越现有解决方案和准则,提供可访问性功能,以满足对广泛使用的沉浸式媒介的期望,例如360度视频,以超越现有的解决方案和准则。

Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these environments are adapted to be fully accessible. However, until recently the focus has been mostly on adapting the existing techniques to fit immersive displays, rather than considering new approaches for accessibility designed specifically for these increasingly relevant media experiences. This paper surveys a wide range of 360-degree video players and examines the features they include for dealing with accessibility, such as Subtitles, Audio Description, Sign Language, User Interfaces, and other interaction features, like voice control and support for multi-screen scenarios. These features have been chosen based on guidelines from standardization contributions, like in the World Wide Web Consortium (W3C) and the International Communication Union (ITU), and from research contributions for making 360-degree video consumption experiences accessible. The in-depth analysis has been part of a research effort towards the development of a fully inclusive and accessible 360-degree video player. The paper concludes by discussing how the newly developed player has gone above and beyond the existing solutions and guidelines, by providing accessibility features that meet the expectations for a widely used immersive medium, like 360-degree video.

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