论文标题
使用脑电图信号在情感VR环境中评估同理心
Assessment of Empathy in an Affective VR Environment using EEG Signals
论文作者
论文摘要
随着社会机器人技术和虚拟化身的进步,这些代理人将其行为适应用户的情绪,感受和个性变得越来越重要。用户的这样的方面是同理心。尽管许多研究通过移情刺激后收集的离线措施(例如事后问卷)来衡量同理心,但当前的研究旨在使用经验期间收集的大脑活动来在线衡量同理心。参与者观看了一个情感360视频,其中一个儿童在记录脑电图时在虚拟现实耳机中遇到家庭暴力。结果表明,大脑额叶和中央区域中α,theta和三角洲不对称的显着衰减。此外,在基线时发现了参与者的同理心分数与他们的额叶α不对称性之间的显着关系。这些结果表明,当参与者暴露于情感虚拟现实环境时,特定的大脑活动改变,而在基线测量过程中,同理心水平在大脑活动中可见。这些发现表明,脑电图测量的潜力是开发被动脑机界面的界面,这些界面可以实时评估用户的情感响应,从而适应了社会智能代理的行为来进行个性化的互动。
With the advancements in social robotics and virtual avatars, it becomes increasingly important that these agents adapt their behavior to the mood, feelings and personality of their users. One such aspect of the user is empathy. Whereas many studies measure empathy through offline measures that are collected after empathic stimulation (e.g. post-hoc questionnaires), the current study aimed to measure empathy online, using brain activity collected during the experience. Participants watched an affective 360 video of a child experiencing domestic violence in a virtual reality headset while their EEG signals were recorded. Results showed a significant attenuation of alpha, theta and delta asymmetry in the frontal and central areas of the brain. Moreover, a significant relationship between participants' empathy scores and their frontal alpha asymmetry at baseline was found. These results demonstrate specific brain activity alterations when participants are exposed to an affective virtual reality environment, with the level of empathy as a personality trait being visible in brain activity during a baseline measurement. These findings suggest the potential of EEG measurements for development of passive brain-computer interfaces that assess the user's affective responses in real-time and consequently adapt the behavior of socially intelligent agents for a personalized interaction.