论文标题

迈向分布式和无基础设施的车辆交通管理系统

Towards a distributed and infrastructure-less vehicular traffic management system

论文作者

Akabane, Ademar T., Immich, Roger, Bittencourt, Luiz F., Madeira, Edmundo R. M., Villas, Leandro A.

论文摘要

在过去的几年中,已经提出了几种系统来处理与车辆交通管理有关的问题。通常,他们的解决方案包括集成计算技术,例如车辆网络,中央服务器和路边单元。大多数系统都使用混合方法,这意味着他们仍然需要一个中央实体(中央服务器或路边单元)和互联网连接以找出途中事件以及车辆的替代路线。很容易理解中央实体的需求,因为选择最合适的车辆执行上述程序是一项艰巨的任务。据我们所知,除此之外,很少有系统将利他的方法(不是自私的行为)应用于路由决策。因此,这项工作中解决的问题是如何执行车辆交通管理,当以分布式,可扩展性和具有成本效益的方式检测到横路事件时。为了解决这些问题,我们提出了一个分布式的车辆交通管理系统,称为Deasy(分布式车辆交通管理系统)。 Deasy系统是在三层架构上设计和实施的,即环境感应和车辆排名,知识产生和分配以及知识消耗。 Deasy Architecture的每个层都负责处理相关工作中未解决的主要问题或可以改进。仿真结果表明,与文献中的其他系统相比,由于应用车辆的选择和广播抑制机制,我们提出的系统具有较低的网络开销。平均而言,Deasy在旅行时间和时间损失指标方面也优于所有其他竞争对手。通过对结果的分析,可以得出结论,我们的无基础设施系统是可扩展的且具有成本效益的。

In the past few years, several systems have been proposed to deal with issues related to the vehicular traffic management. Usually, their solutions include the integration of computational technologies such as vehicular networks, central servers, and roadside units. Most systems use a hybrid approach, which means they still need a central entity (central server or roadside unit) and Internet connection to find out an en-route event as well as alternative routes for vehicles. It is easy to understand the need for a central entity because selecting the most appropriate vehicle to perform aforementioned procedures is a difficult task. In addition to that, as far as we know, there are very few systems that apply the altruistic approach (not selfish behavior) to routing decisions. Because of that, the issue addressed in this work is how to perform the vehicular traffic management, when an en-route event is detected, in a distributed, scalable, and cost-effective fashion. To deal with these issues, we proposed a distributed vehicle traffic management system, named as dEASY (distributed vEhicle trAffic management SYstem). The dEASY system was designed and implemented on a three-layer architecture, namely environment sensing and vehicle ranking, knowledge generation and distribution, and knowledge consumption. Each layer of the dEASY architecture is responsible for dealing with the main issues that were not addressed in related works or could be improved. Simulation results have shown that, compared with other systems from the literature, our proposed system has lower network overhead due to applied vehicle selection and broadcast suppression mechanisms. In average, dEASY also outperformed all other competitors in what regards to the travel time and time lost metrics. Through the analysis of results, it is possible to conclude that our infrastructure-less system is scalable and cost-effective.

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